Object PlayerListExt
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public class PlayerListExt
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Field Summary
Fields Modifier and Type Field Description public final static PlayerListExt
INSTANCE
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Method Summary
Modifier and Type Method Description final <T extends Player> Unit
lookAt(List<T> $self, EntityAnchorArgument.Anchor anchor, Vec3 pos)
final <T extends Player> Unit
trySendOverlay(List<T> $self, ResourceLocation texture, Integer duration)
final <T extends Player> Unit
trySendOverlay(List<T> $self, String texture, Integer duration)
final <T extends Player> Unit
tryClearOverlays(List<T> $self)
final <T extends Player> Unit
trySendSound(List<T> $self, LevelAccessor level, SoundEvent sound, Float volume, Float pitch, SoundSource source, Long seed)
final <T extends Player> Unit
trySendSound(List<T> $self, LevelAccessor level, Holder<SoundEvent> sound, Float volume, Float pitch, SoundSource source, Long seed)
final <T extends ServerPlayer> Unit
sendSound(List<T> $self, LevelAccessor level, SoundEvent sound, Float volume, Float pitch, SoundSource source, Long seed)
final <T extends ServerPlayer> Unit
sendSound(List<T> $self, LevelAccessor level, Holder<SoundEvent> sound, Float volume, Float pitch, SoundSource source, Long seed)
final <T extends ServerPlayer> Unit
stopAllSounds(List<T> $self)
final <T extends ServerPlayer> Unit
kick(List<T> $self, Component text)
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Method Detail
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lookAt
final <T extends Player> Unit lookAt(List<T> $self, EntityAnchorArgument.Anchor anchor, Vec3 pos)
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trySendOverlay
final <T extends Player> Unit trySendOverlay(List<T> $self, ResourceLocation texture, Integer duration)
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trySendOverlay
final <T extends Player> Unit trySendOverlay(List<T> $self, String texture, Integer duration)
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tryClearOverlays
final <T extends Player> Unit tryClearOverlays(List<T> $self)
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trySendSound
final <T extends Player> Unit trySendSound(List<T> $self, LevelAccessor level, SoundEvent sound, Float volume, Float pitch, SoundSource source, Long seed)
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trySendSound
final <T extends Player> Unit trySendSound(List<T> $self, LevelAccessor level, Holder<SoundEvent> sound, Float volume, Float pitch, SoundSource source, Long seed)
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sendSound
final <T extends ServerPlayer> Unit sendSound(List<T> $self, LevelAccessor level, SoundEvent sound, Float volume, Float pitch, SoundSource source, Long seed)
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sendSound
final <T extends ServerPlayer> Unit sendSound(List<T> $self, LevelAccessor level, Holder<SoundEvent> sound, Float volume, Float pitch, SoundSource source, Long seed)
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stopAllSounds
final <T extends ServerPlayer> Unit stopAllSounds(List<T> $self)
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