Object CircuitUtil
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- All Implemented Interfaces:
public class CircuitUtil
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Field Summary
Fields Modifier and Type Field Description private final List<ResourceKey<Biome>>BIOME_BLACKLISTpublic final static CircuitUtilINSTANCE
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Method Summary
Modifier and Type Method Description final BooleancheckForOtherCircuits(BaseCircuitEntity $self)final BooleanisIllegalSpawnForCircuit(BaseCircuitEntity $self, List<ResourceKey<Biome>> biomes)final UnitonceSpawned(BaseCircuitEntity $self)final UnitincNoWayOutFrame(Player $self)final <T extends Player> UnitincNoWayOutFrame(List<T> $self)final UnitresetNoWayOutFrame(Player $self)final <T extends Player> UnitresetNoWayOutFrame(List<T> $self)final List<ResourceKey<Biome>>getBIOME_BLACKLIST()-
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Method Detail
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checkForOtherCircuits
final Boolean checkForOtherCircuits(BaseCircuitEntity $self)
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isIllegalSpawnForCircuit
final Boolean isIllegalSpawnForCircuit(BaseCircuitEntity $self, List<ResourceKey<Biome>> biomes)
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onceSpawned
final Unit onceSpawned(BaseCircuitEntity $self)
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incNoWayOutFrame
final Unit incNoWayOutFrame(Player $self)
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incNoWayOutFrame
final <T extends Player> Unit incNoWayOutFrame(List<T> $self)
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resetNoWayOutFrame
final Unit resetNoWayOutFrame(Player $self)
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resetNoWayOutFrame
final <T extends Player> Unit resetNoWayOutFrame(List<T> $self)
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getBIOME_BLACKLIST
final List<ResourceKey<Biome>> getBIOME_BLACKLIST()
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