Object TBSEntities
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- All Implemented Interfaces:
public class TBSEntities
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Field Summary
Fields Modifier and Type Field Description private final DeferredHolder<EntityType<?>, EntityType<NewCircuitEntity>>
CIRCUIT
private final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftWalkEntity>>
CIRCUIT_MINESHAFT_WALK
private final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftFleeEntity>>
CIRCUIT_MINESHAFT_FLEE
private final DeferredHolder<EntityType<?>, EntityType<CircuitDisguisedAsCreeperEntity>>
CIRCUIT_DISGUISED_AS_CREEPER
private final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftStareEntity>>
CIRCUIT_MINESHAFT_STARE
private final DeferredHolder<EntityType<?>, EntityType<CircuitStalkEntity>>
CIRCUIT_STALK
private final DeferredHolder<EntityType<?>, EntityType<CircuitStareEntity>>
CIRCUIT_STARE
private final DeferredHolder<EntityType<?>, EntityType<CircuitTpBeaconEntity>>
CIRCUIT_TP_BEACON
private final DeferredHolder<EntityType<?>, EntityType<PigCircuitEntity>>
PIG_CIRCUIT
private final DeferredHolder<EntityType<?>, EntityType<NullChaseEntity>>
NULL_CHASE
private final DeferredHolder<EntityType<?>, EntityType<SiluetEntity>>
SILUET
private final DeferredHolder<EntityType<?>, EntityType<SiluetChaseEntity>>
SILUET_CHASE
private final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingEntity>>
NOTHING_IS_WATCHING
private final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingchaseEntity>>
NOTHING_IS_WATCHING_CHASE
private final DeferredHolder<EntityType<?>, EntityType<RandomStructureEntity>>
RANDOM_STRUCTURE
private final DeferredHolder<EntityType<?>, EntityType<FarawayEntity>>
FARAWAY
private final DeferredHolder<EntityType<?>, EntityType<NullScareEntity>>
NULL_SCARE
private final DeferredHolder<EntityType<?>, EntityType<NoTextureEntity>>
FOLLOW
private final DeferredHolder<EntityType<?>, EntityType<NullFlyingEntity>>
NULL_FLYING
private final DeferredHolder<EntityType<?>, EntityType<NullWatchingEntity>>
NULL_WATCHING
private final DeferredHolder<EntityType<?>, EntityType<NullEndgameEntity>>
NULL_ENDGAME
private final DeferredHolder<EntityType<?>, EntityType<SiluetStareEntity>>
SILUET_STARE
private final DeferredHolder<EntityType<?>, EntityType<NullInvadeBaseEntity>>
NULL_INVADE_BASE
private final DeferredHolder<EntityType<?>, EntityType<NullTpBeaconEntity>>
NULL_TP_BEACON
private final DeferredHolder<EntityType<?>, EntityType<HeEntity>>
HE
private final DeferredHolder<EntityType<?>, EntityType<MazeChaserEntity>>
MAZE_CHASER
private final DeferredHolder<EntityType<?>, EntityType<MazeShadowsEntity>>
MAZE_SHADOWS
private final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndEntity>>
THE_BROKEN_END
private final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkEntity>>
THE_BROKEN_END_STALK
private final DeferredHolder<EntityType<?>, EntityType<TheObliterationEntity>>
THE_OBLITERATION
private final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkkEntity>>
THE_BROKEN_END_STALKK
private final DeferredHolder<EntityType<?>, EntityType<Xxram2dieEntity>>
XXRAM_2DIE
private final DeferredHolder<EntityType<?>, EntityType<BanEntity>>
BAN
private final DeferredHolder<EntityType<?>, EntityType<NullIsHereEntity>>
NULL_IS_HERE
private final DeferredHolder<EntityType<?>, EntityType<StareEntity>>
STARE
private final DeferredHolder<EntityType<?>, EntityType<DeceiverEntity>>
DECEIVER
private final DeferredHolder<EntityType<?>, EntityType<CorruptionEntity>>
CORRUPTION
private final DeferredHolder<EntityType<?>, EntityType<NullMiningEntity>>
NULL_MINING
private final DeferredHolder<EntityType<?>, EntityType<EntitySpawnerEntity>>
ENTITY_SPAWNER
private final DeferredHolder<EntityType<?>, EntityType<IntegrityEntity>>
INTEGRITY
private final DeferredHolder<EntityType<?>, EntityType<MissileEntity>>
MISSILE
private final DeferredHolder<EntityType<?>, EntityType<IntegrityBossfightEntity>>
INTEGRITY_BOSSFIGHT
private final DeferredHolder<EntityType<?>, EntityType<ChunkRemoverEntity>>
CHUNK_REMOVER
private final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndOverhaulStalkEntity>>
THE_BROKEN_END_OVERHAUL_STALK
private final DeferredHolder<EntityType<?>, EntityType<HerobrineEntity>>
HEROBRINE
private final DeferredHolder<EntityType<?>, EntityType<PhantomPlayerEntity>>
PHANTOM_PLAYER
private final DeferredHolder<EntityType<?>, EntityType<HetzerEntity>>
HETZER
private final DeferredHolder<EntityType<?>, EntityType<CurvedEntity>>
CURVED
private final DeferredHolder<EntityType<?>, EntityType<FalseVillagerEntity>>
FALSE_VILLAGER
private final DeferredHolder<EntityType<?>, EntityType<NullUnbeatableBossfightEntity>>
NULL_UNBEATABLE_BOSSFIGHT
private final DeferredHolder<EntityType<?>, EntityType<SubAnomaly1Entity>>
SUB_ANOMALY_1
public final static TBSEntities
INSTANCE
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Method Summary
Modifier and Type Method Description final Unit
registerAttributes(EntityAttributeCreationEvent event)
final DeferredHolder<EntityType<?>, EntityType<NewCircuitEntity>>
getCIRCUIT()
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftWalkEntity>>
getCIRCUIT_MINESHAFT_WALK()
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftFleeEntity>>
getCIRCUIT_MINESHAFT_FLEE()
final DeferredHolder<EntityType<?>, EntityType<CircuitDisguisedAsCreeperEntity>>
getCIRCUIT_DISGUISED_AS_CREEPER()
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftStareEntity>>
getCIRCUIT_MINESHAFT_STARE()
final DeferredHolder<EntityType<?>, EntityType<CircuitStalkEntity>>
getCIRCUIT_STALK()
final DeferredHolder<EntityType<?>, EntityType<CircuitStareEntity>>
getCIRCUIT_STARE()
final DeferredHolder<EntityType<?>, EntityType<CircuitTpBeaconEntity>>
getCIRCUIT_TP_BEACON()
final DeferredHolder<EntityType<?>, EntityType<PigCircuitEntity>>
getPIG_CIRCUIT()
final DeferredHolder<EntityType<?>, EntityType<NullChaseEntity>>
getNULL_CHASE()
final DeferredHolder<EntityType<?>, EntityType<SiluetEntity>>
getSILUET()
final DeferredHolder<EntityType<?>, EntityType<SiluetChaseEntity>>
getSILUET_CHASE()
final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingEntity>>
getNOTHING_IS_WATCHING()
final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingchaseEntity>>
getNOTHING_IS_WATCHING_CHASE()
final DeferredHolder<EntityType<?>, EntityType<RandomStructureEntity>>
getRANDOM_STRUCTURE()
final DeferredHolder<EntityType<?>, EntityType<FarawayEntity>>
getFARAWAY()
final DeferredHolder<EntityType<?>, EntityType<NullScareEntity>>
getNULL_SCARE()
final DeferredHolder<EntityType<?>, EntityType<NoTextureEntity>>
getFOLLOW()
final DeferredHolder<EntityType<?>, EntityType<NullFlyingEntity>>
getNULL_FLYING()
final DeferredHolder<EntityType<?>, EntityType<NullWatchingEntity>>
getNULL_WATCHING()
final DeferredHolder<EntityType<?>, EntityType<NullEndgameEntity>>
getNULL_ENDGAME()
final DeferredHolder<EntityType<?>, EntityType<SiluetStareEntity>>
getSILUET_STARE()
final DeferredHolder<EntityType<?>, EntityType<NullInvadeBaseEntity>>
getNULL_INVADE_BASE()
final DeferredHolder<EntityType<?>, EntityType<NullTpBeaconEntity>>
getNULL_TP_BEACON()
final DeferredHolder<EntityType<?>, EntityType<HeEntity>>
getHE()
final DeferredHolder<EntityType<?>, EntityType<MazeChaserEntity>>
getMAZE_CHASER()
final DeferredHolder<EntityType<?>, EntityType<MazeShadowsEntity>>
getMAZE_SHADOWS()
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndEntity>>
getTHE_BROKEN_END()
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkEntity>>
getTHE_BROKEN_END_STALK()
final DeferredHolder<EntityType<?>, EntityType<TheObliterationEntity>>
getTHE_OBLITERATION()
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkkEntity>>
getTHE_BROKEN_END_STALKK()
final DeferredHolder<EntityType<?>, EntityType<Xxram2dieEntity>>
getXXRAM_2DIE()
final DeferredHolder<EntityType<?>, EntityType<BanEntity>>
getBAN()
final DeferredHolder<EntityType<?>, EntityType<NullIsHereEntity>>
getNULL_IS_HERE()
final DeferredHolder<EntityType<?>, EntityType<StareEntity>>
getSTARE()
final DeferredHolder<EntityType<?>, EntityType<DeceiverEntity>>
getDECEIVER()
final DeferredHolder<EntityType<?>, EntityType<CorruptionEntity>>
getCORRUPTION()
final DeferredHolder<EntityType<?>, EntityType<NullMiningEntity>>
getNULL_MINING()
final DeferredHolder<EntityType<?>, EntityType<EntitySpawnerEntity>>
getENTITY_SPAWNER()
final DeferredHolder<EntityType<?>, EntityType<IntegrityEntity>>
getINTEGRITY()
final DeferredHolder<EntityType<?>, EntityType<MissileEntity>>
getMISSILE()
final DeferredHolder<EntityType<?>, EntityType<IntegrityBossfightEntity>>
getINTEGRITY_BOSSFIGHT()
final DeferredHolder<EntityType<?>, EntityType<ChunkRemoverEntity>>
getCHUNK_REMOVER()
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndOverhaulStalkEntity>>
getTHE_BROKEN_END_OVERHAUL_STALK()
final DeferredHolder<EntityType<?>, EntityType<HerobrineEntity>>
getHEROBRINE()
final DeferredHolder<EntityType<?>, EntityType<PhantomPlayerEntity>>
getPHANTOM_PLAYER()
final DeferredHolder<EntityType<?>, EntityType<HetzerEntity>>
getHETZER()
final DeferredHolder<EntityType<?>, EntityType<CurvedEntity>>
getCURVED()
final DeferredHolder<EntityType<?>, EntityType<FalseVillagerEntity>>
getFALSE_VILLAGER()
final DeferredHolder<EntityType<?>, EntityType<NullUnbeatableBossfightEntity>>
getNULL_UNBEATABLE_BOSSFIGHT()
final DeferredHolder<EntityType<?>, EntityType<SubAnomaly1Entity>>
getSUB_ANOMALY_1()
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Method Detail
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registerAttributes
final Unit registerAttributes(EntityAttributeCreationEvent event)
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getCIRCUIT
final DeferredHolder<EntityType<?>, EntityType<NewCircuitEntity>> getCIRCUIT()
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getCIRCUIT_MINESHAFT_WALK
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftWalkEntity>> getCIRCUIT_MINESHAFT_WALK()
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getCIRCUIT_MINESHAFT_FLEE
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftFleeEntity>> getCIRCUIT_MINESHAFT_FLEE()
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getCIRCUIT_DISGUISED_AS_CREEPER
final DeferredHolder<EntityType<?>, EntityType<CircuitDisguisedAsCreeperEntity>> getCIRCUIT_DISGUISED_AS_CREEPER()
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getCIRCUIT_MINESHAFT_STARE
final DeferredHolder<EntityType<?>, EntityType<CircuitMineshaftStareEntity>> getCIRCUIT_MINESHAFT_STARE()
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getCIRCUIT_STALK
final DeferredHolder<EntityType<?>, EntityType<CircuitStalkEntity>> getCIRCUIT_STALK()
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getCIRCUIT_STARE
final DeferredHolder<EntityType<?>, EntityType<CircuitStareEntity>> getCIRCUIT_STARE()
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getCIRCUIT_TP_BEACON
final DeferredHolder<EntityType<?>, EntityType<CircuitTpBeaconEntity>> getCIRCUIT_TP_BEACON()
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getPIG_CIRCUIT
final DeferredHolder<EntityType<?>, EntityType<PigCircuitEntity>> getPIG_CIRCUIT()
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getNULL_CHASE
final DeferredHolder<EntityType<?>, EntityType<NullChaseEntity>> getNULL_CHASE()
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getSILUET
final DeferredHolder<EntityType<?>, EntityType<SiluetEntity>> getSILUET()
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getSILUET_CHASE
final DeferredHolder<EntityType<?>, EntityType<SiluetChaseEntity>> getSILUET_CHASE()
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getNOTHING_IS_WATCHING
final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingEntity>> getNOTHING_IS_WATCHING()
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getNOTHING_IS_WATCHING_CHASE
final DeferredHolder<EntityType<?>, EntityType<NothingiswatchingchaseEntity>> getNOTHING_IS_WATCHING_CHASE()
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getRANDOM_STRUCTURE
final DeferredHolder<EntityType<?>, EntityType<RandomStructureEntity>> getRANDOM_STRUCTURE()
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getFARAWAY
final DeferredHolder<EntityType<?>, EntityType<FarawayEntity>> getFARAWAY()
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getNULL_SCARE
final DeferredHolder<EntityType<?>, EntityType<NullScareEntity>> getNULL_SCARE()
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getFOLLOW
final DeferredHolder<EntityType<?>, EntityType<NoTextureEntity>> getFOLLOW()
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getNULL_FLYING
final DeferredHolder<EntityType<?>, EntityType<NullFlyingEntity>> getNULL_FLYING()
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getNULL_WATCHING
final DeferredHolder<EntityType<?>, EntityType<NullWatchingEntity>> getNULL_WATCHING()
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getNULL_ENDGAME
final DeferredHolder<EntityType<?>, EntityType<NullEndgameEntity>> getNULL_ENDGAME()
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getSILUET_STARE
final DeferredHolder<EntityType<?>, EntityType<SiluetStareEntity>> getSILUET_STARE()
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getNULL_INVADE_BASE
final DeferredHolder<EntityType<?>, EntityType<NullInvadeBaseEntity>> getNULL_INVADE_BASE()
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getNULL_TP_BEACON
final DeferredHolder<EntityType<?>, EntityType<NullTpBeaconEntity>> getNULL_TP_BEACON()
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getMAZE_CHASER
final DeferredHolder<EntityType<?>, EntityType<MazeChaserEntity>> getMAZE_CHASER()
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getMAZE_SHADOWS
final DeferredHolder<EntityType<?>, EntityType<MazeShadowsEntity>> getMAZE_SHADOWS()
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getTHE_BROKEN_END
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndEntity>> getTHE_BROKEN_END()
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getTHE_BROKEN_END_STALK
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkEntity>> getTHE_BROKEN_END_STALK()
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getTHE_OBLITERATION
final DeferredHolder<EntityType<?>, EntityType<TheObliterationEntity>> getTHE_OBLITERATION()
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getTHE_BROKEN_END_STALKK
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndStalkkEntity>> getTHE_BROKEN_END_STALKK()
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getXXRAM_2DIE
final DeferredHolder<EntityType<?>, EntityType<Xxram2dieEntity>> getXXRAM_2DIE()
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getNULL_IS_HERE
final DeferredHolder<EntityType<?>, EntityType<NullIsHereEntity>> getNULL_IS_HERE()
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getSTARE
final DeferredHolder<EntityType<?>, EntityType<StareEntity>> getSTARE()
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getDECEIVER
final DeferredHolder<EntityType<?>, EntityType<DeceiverEntity>> getDECEIVER()
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getCORRUPTION
final DeferredHolder<EntityType<?>, EntityType<CorruptionEntity>> getCORRUPTION()
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getNULL_MINING
final DeferredHolder<EntityType<?>, EntityType<NullMiningEntity>> getNULL_MINING()
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getENTITY_SPAWNER
final DeferredHolder<EntityType<?>, EntityType<EntitySpawnerEntity>> getENTITY_SPAWNER()
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getINTEGRITY
final DeferredHolder<EntityType<?>, EntityType<IntegrityEntity>> getINTEGRITY()
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getMISSILE
final DeferredHolder<EntityType<?>, EntityType<MissileEntity>> getMISSILE()
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getINTEGRITY_BOSSFIGHT
final DeferredHolder<EntityType<?>, EntityType<IntegrityBossfightEntity>> getINTEGRITY_BOSSFIGHT()
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getCHUNK_REMOVER
final DeferredHolder<EntityType<?>, EntityType<ChunkRemoverEntity>> getCHUNK_REMOVER()
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getTHE_BROKEN_END_OVERHAUL_STALK
final DeferredHolder<EntityType<?>, EntityType<TheBrokenEndOverhaulStalkEntity>> getTHE_BROKEN_END_OVERHAUL_STALK()
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getHEROBRINE
final DeferredHolder<EntityType<?>, EntityType<HerobrineEntity>> getHEROBRINE()
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getPHANTOM_PLAYER
final DeferredHolder<EntityType<?>, EntityType<PhantomPlayerEntity>> getPHANTOM_PLAYER()
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getHETZER
final DeferredHolder<EntityType<?>, EntityType<HetzerEntity>> getHETZER()
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getCURVED
final DeferredHolder<EntityType<?>, EntityType<CurvedEntity>> getCURVED()
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getFALSE_VILLAGER
final DeferredHolder<EntityType<?>, EntityType<FalseVillagerEntity>> getFALSE_VILLAGER()
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getNULL_UNBEATABLE_BOSSFIGHT
final DeferredHolder<EntityType<?>, EntityType<NullUnbeatableBossfightEntity>> getNULL_UNBEATABLE_BOSSFIGHT()
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getSUB_ANOMALY_1
final DeferredHolder<EntityType<?>, EntityType<SubAnomaly1Entity>> getSUB_ANOMALY_1()
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