Dimensions
Dimensions are accessible locations added by the mod. Unlike those in vanilla Minecraft, the methods for discovering each of these may vary and do not necessarily involve any portals.
List of Dimensions
Clan Void
Clan Void consists of 2 layers separated by 1 cobblestone block, the top layer is an endless plane of cobblestone blocks, the bottom layer consists of endless rooms, there are 9 types of rooms, a Storage Room with 16 double chests, a Disc Room with 4 double chests filled with disc 13, and 4 jukeboxes, a Hub Room with doors and signs in it, an exit room consisting of an outer layer of the “exit” blocks, a Furnace Room with 16 furnaces, and 4 crafting tables, a Crafting Room with a structure made of crating tables in it, a Stone Room with a structure made of multiple types of stone, and lastly a empty room with nothing to note of.

An Exit

Empty Room

Stone Structure

Crafting Room

Hub Room

Storage Room

Music Room

Furnace Room
There is an entity resembling Null that can spawn, it will attempt to power off your computer (even on the community made “even safer version”), and spam chat if you get too close to it.
The Clan Void dimension also contains a replica of your world made with dirt and smooth cobblestone on it’s underground layer.

View of the Dirt Layer of the Clan Void.

Cave spot found at -583, 68, 32
in WORLD2.

Same cave spot getting replicated in the Dirt Layer.
Note on entering: You can enter this dimension via walking close to/into a “All_Dead” block also known as a 431434 block, it is predetermined whether you’ll be on the top layer or bottom layer once the block is placed.
Note on escaping: You will be dropped from a great height and will most likely die of fall damage if you cant break you fall, aswell as your position being changed according to how many block you had traveled inside of the dimension.
Null Torture
Null Torture is an infinitely extending 9x7 bedrock tunnel. On both sides of the tunnel are lava channels 2 blocks wide and 1 block deep.
While traveling through the dimension, it is possible to come across signs left on the floor by an unknown person, describing their stay there and thoughts.
The tunnel has no intersections or ways beyond its boundaries, so the player can only go forward or backward. One way or another, sooner or later the end will be reached in both directions. Ironically, what is a dead end, on the other side of the wall is an exit, and vice versa.

Tunnels from the outside

Inside the Tunnels

An Exit

An end of the Tunnels

Overhead shot of the outside of the Tunnels
Day A
Day A resembles a superflat world, with growing grass and oak trees. It is possible to find floating islands not high from the surface, which are made of chiseled stone bricks and dirt. Under the first layer of grass there is immediately bedrock, separating the two layers.
The lower layer is a full-fledged terrain, consisting of dirt, chiseled stone bricks instead of stone, and quartz blocks seemingly instead of water.

Day A’s superflat generation.
Day B
Day B is a procedurally generating set of approximately 4 rooms made out of protected void blocks, doors and lights. As with other dimensions, there is an all-dirt terrain below the protected void- although protected void cannot be broken through normal means.
The consoles present in day b will bring up a menu when clicked, allowing the player to enter codes for responses. So far, the discovered responses are as follows:
Code | Response |
---|---|
Null | Outside |
Integrity | ERR.NEXTNIGHT |
xXram2dieXx | Error |
Console interactions
Currently, it is unknown how to access the Day B dimension without the use of commands. The developers have, however, confirmed that it is possible.

A console surrounded by pillars.

A large room between a pillar room and a room with doors and consoles.

A large, empty connecting room.

Three consoles lined up in a small room.

The console interface.