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Chat Interactions

In the 1.8 version of The Broken Script it was required for the players to be within a certain vicinity of Null watching to interact with him. It no longer seems to be the case in version 1.9. There are seemingly no conditions and responses are based off what the player says in chat.

The following interactions are capable of taking place, and are arranged in a table. Expand the table at your own risk, as it contains heavy spoilers.

Interactions

PromptResponse
Hello?, Hi?<Null> err.type=null.hello
Who are you?<Null> err.type=null
What do you want?<Null> err.type=null.freedom
null<Null> The end is nigh.
<Null> The end is null.
Null spawns in his chase behavior.
Can you see me?<Null> Yes.
<Null> Hello.
Lightning strikes the player alongside with the last moon phase screamer.
Friend?Null spawns in his random behavior.
Fuck youEither spawns Nothing is Watching or has Null kill the player.
How can I help you?[?][?][?]
Herobrine<Null>
Entity 303<Null> Ended his own life.
Integrity<Null> Deep down under the bedrock.
clan_build<Null> Home.
xXram2dieXx<Null> Rot in hell.
Null spawns in his “Null is here” behavior.
Revuxor<Null> Poor soul.
Follow<Null> Is behind you.
Nothingiswatching<Null> A broken promise.
Circuit<Null> It was all his fault.
The broken end<Circuit> Administration.
Steve<Null> [0.1]
VoidIt's me.